
Hello!
Hello, my name is Jaime Camarillo, Circus Tiger is a name I came up with for people to remember because my real name doesn't exactly flow.
I am a multidisciplinary artist and designer with many years of experience. I've worked on movies, theme parks, television shows, video games, architecture, fashion and, NFT industries. My clients include Marvel, DC Comics, Disney, Nasa, Lockheed Martin, McLaren, The Burj Khalifa, Six Flags Quiddiya, RGH Entertainment, Versace, Fendi, Electric Entertainment and, Gentle Giant, among many others.
My skills include art direction, concept art, and almost everything 3D (modeling, texturing, look dev)
"Assassin's Creed"
For this project, I modeled, textured, update and optimized some of
the most popular character of the Assassin's Creed franchise.
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"Let Somebody Go"
Selena Gomez X Coldplay
For this video I helped with art direction, concept art, 3d modeling and texturing for the entire city.

Unpublished/Untitled (NFL Project)
For this project, I worked with a team to model texture and look dev various
football stadiums, players, and props.
Jennifer Lopez's "This Is It"
For the JLO Movie "This is it" I helped with 3d modeling for the entire "Zodiac Court" and props, also finalizing concepts and design for background sculptures.
"Wandavision"
For the show "Wandavision" I worked as a 3d Generalist for previz.
I helped on a little bit of everything from designing previz shot camera action, character and environment modeling and texturing, set building and, rigging and effects.
"The Flash"
I worked on two seasons of "The Flash"
I helped on modeling, texturing and, look dev for various characters, environments and props.
"The Laundromat"
For this project, I worked on environment 3d modeling and texturing.


McLaren
For the McLaren brand I worked as a 3d generalist, modeling and texturing for different projects including the McLaren Special Operations Lab (MSO Labs) Projects
MSO LAB marks the first chapter in McLaren's ambitious metaverse roadmap. McLaren Special Operations, McLaren’s bespoke division, has always sat at the extreme edge; combining performance, innovation and craftsmanship to deliver ‘the art of the possible’. MSO LAB will continue this mission, exploring the future of performance in a digital realm.

"UNCHARTED"
For the movie "UNCHARTED", I worked as a Previz Artist. Primarily 3d modeling and texturing but also camera work and previz vfx.
"Supergirl"
I worked on 2 seasons of "Supergirl"
I helped on modeling, texturing and look dev for various characters, environments and, props.

Quiddiya City
I have worked as a designer and 3d artist for several entertainment and theme park companies making media for interactive and immersive 360 degree attractions. For Quiddiya City project I was responsible for 3d modeling and texturing for environments , vehicles, and props for various projects including this hype reel.
"The Portal"
I worked as a 3d Generalist on the last four episodes of "The Portal" I helped on a little bit of everything including modeling and texturing characters, environments and props.
"Thechno"
I worked on 3d modeling and texturing for the environments in this commercial.
"A.X.L."
I worked on modeling and texturing on the main dog-robot character in this movie

"Robocop"
For the Robocop movie I worked as a 3d generalist, modeling and texturing characters, environments, and props.

"Chibi Dinos"
I worked as a character artist for the "Chibi Dinos" video game.
Chibi Dinos are uniquely generated NFTs with traits assigned at mint.
Each Chibi Dino grants its owner access to the Chibi universe, including an expansive play-to-earn-game, exclusive Chibi content, a unique secondary market, and one of a kind real world experiences.

TruGolf
I have worked as a designer and 3d artist for several entertainment and theme park companies making media for interactive and immersive 360 degree attractions.
Gallery
Featured Showcase
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